Vanilla Outposts Expanded Reddit, There is also Vanilla Outposts Expanded, it’s lets you build multiple settlements that are self-sufficient and they will get raided from time to time but overall you don’t need to manage them. Vanilla outposts expanded and empire mods both let you create ai settlements. If you want autonomous settlements, look up Vanilla Outposts Expanded or the Empire mod. For mods that are supposed to expand on Vanilla, a good few of the mods that exist now can completely throw things out of wack, and there doesn't seem to be any intention on actually fixing them. Contribute to Vanilla-Expanded/VanillaOutpostsExpanded development by creating an account on GitHub. So I’ve just installed Vanilla expanded outposts, and personally haven’t made any yet, because I’m wondering how it ties in with CE’s ammo mechanic? Especially with defensive outposts, how can I keep them supplied with ammo?. How's Outposts work with storyteller population caps? Say Im using Alfred Ancient and send my 6th colonist to an outpost, will my colony get a mass influx of bad events as a result of that 6th colonist or will they not count as being part of the colony for storyteller purposes? In their info it says “resting at outpost Lebrei” but states it’s using 0 bedrolls and their needs keep going down. New comments cannot be posted and votes cannot be cast. If you want to build more colonies yourself without abandoning them or having them run all at the same time you can use faction mamager mod. Outposts and Skills are two major examples of this. We would like to show you a description here but the site won’t allow us. Raids on your outposts can be pretty challenging to combat if you just send all your dud pawns there, and pawns with dependencies etc. Vanilla Outposts Expanded, mining outpost. I can individually add the pawns one by one to the outpost but this is long, manual and also doesn’t apply the 7hour/no of pawns limit when reforming so I’m assuming that’s not the way I’m supposed to do it. Apr 12, 2024 · Vanilla Outposts Expanded Mod can be described as an incredibly Lite version of mods like Saakra’s Empire. Set Up Camp also lets you create small temporary maps, but they can't be unloaded and are mostly useful to have your caravans crafting or gathering resources. will require frequent resupplying to not go into comas. Hi guys, I'm using an outpost mod to get resources for my colony. Players will be able to form a caravan and travel to a location on the world map, where they can set up different kinds of outposts, towns and camps. You have a constant supply of Colonists & slaves. How is this balanced? Is 1 stone brick equal to a piece of plasteel or a component? (6 pawns, 65 mining skill) vanilla expanded outposts Bug (Mod) apart from the serious issue with resolution (I have 1360*768 and the mod doesn't have any kind of options to tune it) if I clic on one of those buttons, nothing happens is there a minimum requirement (number of pawns) to create an outpost? Archived post. Unfortunately the outpost battles are very plain. Both of them have really cool features. I would like to see more defenses built, or maybe make the outpost different in general. Completely been thrown out of the window. This mod doesn't require Vanilla Outposts Expanded to work, but it highly recommended to use it, since VOE: Additional Outposts was intended as addition to it. Jul 11, 2025 · Contribute to Vanilla-Expanded/VanillaOutpostsExpanded development by creating an account on GitHub. From my perspective, if you have a dedicated "run" for outposts It's lots of fun. I'm playing on like a vanilla+VE storyteller run, with scenario settings so that every 3 days I'd get a transport pod. . Now what's nice about this, is with enough medicine and a great doctor. Supported languages: English, Russian. Have any of you stumbled across an expansion to this mod that allows me to do something like this? Dec 21, 2021 · Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire. There are other issues too, such as prisoner rebellions soft-locking outposts, encampments turbo-healing pawns, pawns being straight up duplicated, etc. Vanilla Outposts Expanded: Additional Outposts If you ever felt that you need more outpost types, then this mod may be what you need. Vanilla Outposts Expanded.
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